Gloomhaven solo scenarios
![gloomhaven solo scenarios gloomhaven solo scenarios](https://i.ytimg.com/vi/Mhj9ieW_GtU/hqdefault.jpg)
(We also cheat by allowing "respec" I can only have 1 lvl 7 card at a time, but I can pick which one I want at the start of the scenario. A set of scenarios specifically designed for strategic solo play - scenarios that would highlight the strengths and weaknesses of each class and force players to really get under the hood and learn to play each class masterfully. I'm the diviner, so I'll bear that in mind. It's still possible to win without them, though, and/or take different forks in the campaign. Some of the later scenarios will highly reward specific higher-level cards from the Diviner, which can be frustrating if you chose other cards at level up. The second scenario in particular demands some particular cards from the Diviner, so make sure to bring those. The Diviner more than any other class can really pivot how their deck functions by switching around cards, and the FC scenarios fully expect that. I will recommend that whoever is playing the Diviner take a few minutes before each game looking at the scenario setup and having a good think about how it's likely to go down. Yeah, the design lead for Forgotten Circles intended it to be harder than the base game by about one difficulty notch, so if you were playing at +1 difficulty before, you might want to play at the "correct" difficulty for FC. That, perhaps unsurprisingly, was a cakewalk, but felt about as difficult as most scenarios we played in regular gloomhaven at normal difficulty (i.e., really easy). We ended up redoing the scenario at lvl 2.
![gloomhaven solo scenarios gloomhaven solo scenarios](https://i.etsystatic.com/18565799/r/il/38f51f/3270123442/il_1588xN.3270123442_9ihj.jpg)
We played the first scenario of Forgotten Circles last night.